Convidado Convidado
| Assunto: Adicionando pontos automaticamente ao passar de level Sáb 25 Jun 2011, 11:51 | |
| Client~Side
Vá na frmMirage, picStat, deixa invisível a lblPoints e as labels que contém o sinal de +.
Agora, procure por:
- Código:
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' xxx Distribuição de Pontos por Comando xxx E apague todo o código até:
- Código:
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' xxx Fim da Distribuição de Pontos por Comando xxx
Server~Side
Mude a sub toda do Private Sub Command34_Click() por:
- Código:
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Private Sub Command34_Click() Dim Index As Long Dim i As Long
Call GlobalMsg("O servidor deu um level grátis para todos!", BrightGreen) For Index = 1 To MAX_PLAYERS
If IsPlaying(Index) = True Then If GetPlayerLevel(Index) >= MAX_LEVEL Then Call SetPlayerExp(Index, Experience(MAX_LEVEL)) Call SendStats(Index) Else Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) i = Int(GetPlayerSPEED(Index) / 10)
If i < 1 Then i = 1 If i > 3 Then i = 3 'Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + i) If GetPlayerLevel(Index) <= 20 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 2) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 2) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) ElseIf GetPlayerLevel(Index) > 20 And GetPlayerLevel(Index) <= 60 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 5) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 5) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 2) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 2) ElseIf GetPlayerLevel(Index) > 60 And GetPlayerLevel(Index) <= 100 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 10) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 10) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 6) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 6) End If Call BattleMsg(Index, "Seus pontos foram adicionados automaticamente.", 9, 0)
If GetPlayerLevel(Index) >= MAX_LEVEL Then Call SetPlayerExp(Index, Experience(MAX_LEVEL)) Call SendStats(Index) End If Call SendStats(Index) End If End If Next End Sub Depois mude a sub toda de Sub CheckPlayerLevelUp(ByVal Index As Long) por:
- Código:
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Sub CheckPlayerLevelUp(ByVal Index As Long) Dim i As Long Dim d As Long Dim C As Long
C = 0
If GetPlayerExp(Index) >= GetPlayerNextLevel(Index) Then If GetPlayerLevel(Index) < MAX_LEVEL Then If SCRIPTING = 1 Then MyScript.ExecuteStatement "Scripts\Principal.txt", "PlayerLevelUp " & Index Else
Do Until GetPlayerExp(Index) < GetPlayerNextLevel(Index) DoEvents
If GetPlayerLevel(Index) < MAX_LEVEL Then If GetPlayerExp(Index) >= GetPlayerNextLevel(Index) Then d = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) i = Int(GetPlayerSPEED(Index) / 10)
If i < 1 Then i = 1 If i > 3 Then i = 3 Call SendDataTo(Index, "sound" & SEP_CHAR & "LevelUp" & END_CHAR) 'Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + i) If GetPlayerLevel(Index) <= 20 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 2) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 2) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) ElseIf GetPlayerLevel(Index) > 20 And GetPlayerLevel(Index) <= 60 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 5) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 5) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 2) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 2) ElseIf GetPlayerLevel(Index) > 60 And GetPlayerLevel(Index) <= 100 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 10) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 10) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 6) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 6) End If Call SetPlayerExp(Index, d) C = C + 1 Else Exit Do End If End If
Loop
If C > 1 Then Call GlobalMsg(GetPlayerName(Index) & " ganhou " & C & " níveis!", 6) Else Call GlobalMsg(GetPlayerName(Index) & " ganhou um nível!", 6) End If
'Call BattleMsg(Index, "Você possui " & GetPlayerPOINTS(Index) & " pontos.", 9, 0) Call BattleMsg(Index, "Seus pontos foram adicionados automaticamente.", 9, 0) End If
Call SendDataToMap(GetPlayerMap(Index), "levelup" & SEP_CHAR & Index & END_CHAR) End If
If GetPlayerLevel(Index) = MAX_LEVEL Then Call SetPlayerExp(Index, Experience(MAX_LEVEL)) End If End If
Call SendHP(Index) Call SendMP(Index) Call SendSP(Index) Call SendStats(Index) End Sub E agora, vá no Principal.txt e procure pela Sub PlayerLevelUp(index). Mude ela toda por:
- Código:
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Sub PlayerLevelUp(index) Dim I Dim D Dim C C = 0 Do While GetPlayerExp(index) => GetPlayerNextLevel(index) D = GetPlayerExp(index) - GetPlayerNextLevel(index) Call SetPlayerLevel(index, GetPlayerLevel(index) + 1) I = Int(GetPlayerSPEED(index) / 10) If I < 1 Then I = 1 If I > 3 Then I = 3 'Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + I) If GetPlayerLevel(Index) <= 20 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 2) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 2) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) ElseIf GetPlayerLevel(Index) > 20 And GetPlayerLevel(Index) <= 60 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 5) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 5) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 2) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 2) ElseIf GetPlayerLevel(Index) > 60 And GetPlayerLevel(Index) <= 100 Then Call SetPlayerstr(Index, GetPlayerstr(Index) + 10) Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 10) Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 6) Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 6) End If Call SetPlayerExp(index, D) C = C + 1 Loop If C > 1 Then 'Call GlobalMsg(GetPlayerName(index) & " ganhou " & C & " níveis!", 6) Else 'Call GlobalMsg(GetPlayerName(index) & " ganhou um nível!", 6) End If
'Call BattleMsg(index, "Você tem " & GetPlayerPOINTS(index) & " pontos para gastar.", 9, 0) Call BattleMsg(Index, "Seus pontos foram adicionados automaticamente.", 9, 0) End Sub Creditos: Autor desconhecido Prodev A mim por postar
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Convidado Convidado
| Assunto: Re: Adicionando pontos automaticamente ao passar de level Dom 03 Jul 2011, 22:24 | |
| n da pra fazer um botao que ativa e desativa essa função? |
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